The Efficacy of An Interactive Game-Based Learning Platform in Language Teaching
Keywords:
effectiveness, game-based learning platform, language teachingAbstract
The advancement of technology has spread to the field of education, resulting in the creation of applications that are used as teaching aids. The interactive game-based platform, such as Quizizz, is one of the online resources that are used in the teaching and learning process. The purpose of this study was to determine whether such a learning platform may prove its effectiveness and serve as an alternative for traditional methods to teach English grammar rules, particularly the active/passive structures and the basic tenses (e.g. the simple present, present continuous, and simple past). 95 general English students from two non-English departments at Bunda Mulia University participated in this study. To evaluate the students’ grammar skills, two instruments were used: pre- and post-tests. During the treatment, Quizizz was utilized as a tool to facilitate better understanding, in addition to the prior explanation of the grammar rules. The study reveals that Quizizz was a poor instrument for teaching grammar rules because of the fall in scores. To put it differently, fun games like Quizizz may not be suitable for teaching grammar rules, even though they seem entertaining, captivating, competitive, and engaging.